![]() ![]() The amount of memory and the feature's results also depend on the emulated system. We're explaining this because, despite being possible and supported by RetroArch, rewind still needs a lot of memory to work. At least, for "normal" modern games.Įmulator devs realized that older games only needed a fraction of the memory available in our computers, rendering the feature workable. Beware of cheat codes designed for a ROM from a different region compared to the one you are playing or for a different version of the ROM the source of the cheats should tell you which region and for which version of the game they were designed for. Unlike Matrix's bullet-time, though, developers didn't replicate rewind in many titles since it was a memory-hungry feature. Posts: 1 Logged April 15, 2020, 08:48:48 AM Hello - I was directed here in my search for more information about the. By keeping a button held, time would start moving backward, "rewinding" like an old tape, allowing you to undo a wrong move. Rewindįirst introduced by Prince of Persia: The Sands of Time, rewind felt as revolutionary for gaming as Matrix's bullet-time was for movies. Press it again to return to normal speed. Unbind E from Slow-Motion (Hold) and assign it to Slow-Motion (Toggle) instead.Īfter that tweak, you'll only have to press the E key (or any other key you assigned to the feature) once to toggle slow motion on. ![]() From there, go to Settings > Input > Hotkeys. If you feel like an octopus holding E while also gaming, visit RetroArch's main menu.
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